Message-Id: <199702251828.SAA09913@post.dialin.co.uk> From: "Lee Simons" To: Subject: Allegro: Pallete problems... Date: Tue, 25 Feb 1997 18:46:05 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Hello everyone... I'm new to Allegro and I've been having problems with palletes. I've got a small program which displays a graphic - waits for a key to be entered, and then draws another two bitmaps to the screen, one smaller one ontop of another. But, the palletes are all messed up and I was wondering how I can change palletes within a function of failing that in different functions. So that palletes will be loaded for each image. I've included my source, and any examples would really help me a lot. Sorry if this seems like a stupid question or if it's in the faq's but I'm lost. =) Lee ---- #include #include #include "allegro.h" void play(void); main() { BITMAP *titlescreen; PALLETE pallete; allegro_init(); /* Initialisation crap.*/ install_keyboard(); set_gfx_mode(GFX_ET4000, 800, 600, 0, 0); titlescreen = load_pcx("titlescr.pcx", pallete); blit(titlescreen, screen, 0, 0, (SCREEN_W-titlescreen->w)/2, (SCREEN_H-titlescreen->h)/2, titlescreen->w, titlescreen->h); destroy_bitmap(titlescreen); readkey(); play(); exit(0); } void play() { int key; BITMAP *field; BITMAP *player; PALLETE pallete; field = load_pcx("field.pcx", pallete); player = load_pcx("player.pcx", pallete); blit(player, screen, 0, 0, (SCREEN_W-player->w)/2, (SCREEN_H-player->h)/2, player->w, player->h); blit(field, screen, 0, 0, (SCREEN_W-field->w)/2, (SCREEN_H-field->h)/2, field->w, field->h); do { key = readkey(); } while ((key & 0xFF) != 27); destroy_bitmap(field); destroy_bitmap(player); } ----