From: nikki AT gameboutique DOT co (nikki) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Subject: Re: Publishing a game Date: 11 Feb 1997 10:08:40 GMT Organization: GameBoutique Ltd. Lines: 45 Message-ID: <5dpgf8$qoo@flex.uunet.pipex.com> References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> <5dn2de$t7c AT www DOT punkt DOT de> <5doopg$10t4 AT pulp DOT ucs DOT ualberta DOT ca> <33002E19 DOT 41C67EA6 AT hl DOT siemens DOT de> NNTP-Posting-Host: www.gameboutique.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > But then again, most programmers aren't in the business for the money. > If they are then their programs are way crap most of the time as all > commercial stuff is, like music. If you don't code with love for your > final product, but just for the money, then it's just another stupid job > which results in just another stupid product. there's sort of an ironic truth in this. companies have to meet deadlines as such the programmers dont tend to care very much about the code, they want to produce it fast and get it over and done with. this tends to lead to sloppy, bloated, slow code (written under windows as often as not) the trouble is, people have to make money to live :) > Also, most games are not hits and the software producer loses money > on them. So to stay in the business they have to make a lot of money > from the big sellers. They are not going to cut their own salaries, so > it's the programmers who lose out in the end. And there are enough > coders who would do anything to get their game publised, so there is > enough material available... actually that's not entirely true. they all lose out, it's mainly the fault of the advertising department however. recently there's been a big change in advertising, as a result most companies haven't caught up and are still going it the old tried and tested way. as a result they made a huge financial loss this year, wait and hear what they have to say come april ;) only 2 out of the hundreds of big companies actually will declare a profit. > Besides, it's not quality that sells big titles. It's the fact that you > make people think that the game has quality. Big difference. this is the new change in advertising i spoke of. this *used* to be the case but its far less so now. rather than slap posters on every billboard around declaring how wonderful your game is, people are demanding to have it proved to them first. the 'shove it down your throat' mass hype method has worn off. > Anyway, does this still have anything to do with this thread :)) probably not, but oh well :) regards, nik -- Graham Tootell nikki AT gameboutique DOT com