From: jonklipp AT freenet DOT edmonton DOT ab DOT ca () Newsgroups: comp.os.msdos.djgpp Subject: Re: Publishing a game Date: 22 Jan 1997 04:47:26 GMT Organization: Edmonton FreeNet, Edmonton, Alberta, Canada Lines: 32 Message-ID: <5c464u$jl0$1@news.sas.ab.ca> References: <2 DOT 2 DOT 32 DOT 19970120170129 DOT 006a51d8 AT delilah> <5c0s72$jeo AT lyra DOT csx DOT cam DOT ac DOT uk> NNTP-Posting-Host: fn2.freenet.edmonton.ab.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp G.P. Tootell (gpt20 AT thor DOT cam DOT ac DOT uk) wrote: : |> >Should be, but it ain't :) It kinda sucks actually, the publishers : |> >usually make lotsa money and the author doens't get that much. Think : |> >about this: If your 10% (for example) is $50,000, then the publisher has : |> >made $450,000. Ouch. :) : |> > : |> >-- : well the more people want a piece of pie, the smaller the pieces get ;) : jon is right, altho he only performed some math for you :) the publisher usually : gets a majority cut, it sucks but that's life. like i said before tho, if anyone : is interested i can put them in touch with someone who can market your stuff and : give you much bigger cuts whilst still getting the product in the shops (shrink : wrapped and such) : there is a market, you just have to know the right people :) Unfortunatly, you're right :) Luckily for me (kinda), I'm still a teen and live with my parents, so if I write a game that totally dies, at least I won't have to go and flip burgers or pump gas or something to make enough money to eat :) (I guess you could steal some of the burgers you're flippin', but we're talking McDonalds here, get real :)). I'm interested in being put in touch, but not now, as I'm still a beginner and learning :) later, jon -- jon klippenstein internet: klip AT cryogen DOT com uucp: alberta!ve6kik!dparrot!{root,klip} ham radio: ve6klp