From: "Don" <6dcb AT qlink DOT queensu DOT ca> Newsgroups: comp.os.msdos.djgpp Subject: X-mode Date: 22 Jan 1997 00:22:06 GMT Organization: Queen's University, Kingston Lines: 11 Message-ID: <01bc07f9$fa24d420$a3f80f82@default> NNTP-Posting-Host: toll2-slip163.tele.queensu.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp I'm writing my first game in Djgpp and I'm trying to use Mode-X because of the many advantages. The only thing I don't like is the non-linear addressing. Whenever you plot a pixel you have to select the bit-plane right?! Okay I wrote a function to do that, but obviously it is somewhat slower than say a 13h function. My biggest problem is blitting. How can I blit in mode X without plotting one pixel at a time (as apposed to a say memcpy command to blit whole lines). Basically I want a fast and easy way to copy a buffer containing an image to the video buffer in mode-X. Maybe that's not possible, maybe I should try VESA programming?? Any help would be appreciated.