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Date: Wed, 24 Jul 2002 19:01:55 +0400
From: egor duda <deo@logos-m.ru>
Reply-To: egor duda <cygwin@cygwin.com>
Organization: deo
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Message-ID: <139542659513.20020724190155@logos-m.ru>
To: Sylvain Petreolle <spetreolle@yahoo.fr>
CC: John Morrison <john.r.morrison@ntlworld.com>, cygwin@cygwin.com,
   mplayer-dev-eng@mplayerhq.hu
Subject: Re: How to call *windows* functions in a cygwin c program
In-Reply-To: <20020724144619.25389.qmail@web10108.mail.yahoo.com>
References: <20020724144619.25389.qmail@web10108.mail.yahoo.com>
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Hi!

Wednesday, 24 July, 2002 Sylvain Petreolle spetreolle@yahoo.fr wrote:

SP> No, this is a bit more complicated.
SP> The project is a video player that has been started on Linux.
SP> To have _all_ codecs recognized and played with, it makes use 
SP> of windows DLLs, through windows emulation project parts.

SP> Since emulating windows DLLs/functions under cygwin is a nonsense,
SP> I looked after a way to compile it with cygwin win32 API calls.

1. Install 'w32api' package.
2. In your source file, add

#include <windows.h>

...
void some_function ()
{
  ...
  MessageBox (NULL, "foo", "bar", MB_OK);
  ...
}

3. Add appropriate library from w32api package to the command you're
using to link your application.
4. In case of problems, "Use the source, Luke (tm)".

Egor.            mailto:deo@logos-m.ru ICQ 5165414 FidoNet 2:5020/496.19


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