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Message-ID: <39DDD21F.CD5C07DB@ife.ee.ethz.ch>
Date: Fri, 06 Oct 2000 15:22:39 +0200
From: Thomas Sailer <sailer@ife.ee.ethz.ch>
Organization: IfE
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To: BlueFox <prower2000@crosswinds.net>
CC: cygwin@sources.redhat.com
Subject: Re: Cygwin for typical Windows Development?
References: <000b01c02f78$ce460450$c3d9fbcd@bluefox>
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BlueFox wrote:

> but you like the GCC tools. Is Cygwin stable enough/fully featured enough as
> a viable platform for programming Windows applications/games? (Particularly
> those that provide 3d acceleration, being that it seems to be the most
> important feature of games these days ;>)

Mingw doesn't ship DirectX headers. It's relatively easy to use the
M$ DirectX headers, look at SDL (Simple Directmedia Layer) how
to do it. I'm using DirectSound that way.

The stability of mingw is mostly dependent on the M$ libraries
used. Some of them have, umm, issues.

Tom

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