From: aamodt@accessv.com (Tor M. Aamodt)
Subject: Re: Linking gnu-win32 (X11R6.3) libraries in MS-Developer (*.a -?-> *.lib)
29 Sep 1997 10:13:07 -0700
Message-ID: <342FDC4E.44AD3CD2.cygnus.gnu-win32@accessv.com>
References: <01BCCCB5.4F2EDF30@gater.krystalbank.msk.ru>
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To: Sergey Okhapkin <sos@prospect.com.ru>
Cc: "'Arlindo da Silva'" <dasilva@woodmore.gsfc.nasa.gov>,
        "gnu-win32@cygnus.com" <gnu-win32@cygnus.com>

I'm a bit confused by your responses ( Arlindo and Sergey ) to my question.
I am trying to debug with the MS Developer Studio (under NT 4.0), and you both
mention using ld, which is part of gnu-win32.  How will a new ld fix things if
MSDEV doesn't use the old one (it used a program called link.exe)?  Is it not
possible to link to the *.dll's made with gnu-win32 using anything but ld?
Perhaps I am misunderstanding you.   Do you mean that remaking the libraries
with a new ld would fix the problem?  If so, how does one get the source code
/ new ld?

Some else (peeter_joot@vnet.ibm.com) offered me the reasonable advice that the
Developer Studio probably misinterpretes *.a files and so I (after having
learned how to do this from him) converted libX11.a to .lib format to no avail
(exact same errors).  If the code makes and works correctly with g++ under NT,
is it still really likely to be an error in the library, or more likely a
compatibility issue with link.exe?

Thanks,

Tor



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