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Mail Archives: geda-user/2015/03/17/18:14:16

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Date: Tue, 17 Mar 2015 18:13:28 -0400
Message-ID: <CAOFvGD6xHWE_M0E7Ho6XWZvROXYq9z7ES3pLq-98XPpPp=9Whg@mail.gmail.com>
Subject: Re: [geda-user] pcb alternatives
From: Jason White <whitewaterssoftwareinfo AT gmail DOT com>
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On Tue, Mar 17, 2015 at 3:23 PM, Peter Stuge <peter AT stuge DOT se> wrote:
> Jason White wrote:
>> > Which elementary objects would you use instead
>>
>> (1) to contain graphical primitives
>
> Which are the primitives you have in mind?

Only 5 primitives in conjunction with groups that posses attributes
are needed to represent an entire PCB design.
* Line
* Arc
* Polygon
* Circle
* Text

Each primitive defines its coordinates and layer relative to the group
(ie. "one layer above the group" or "on the same layer as the group").
If a group gets moved, so does its contents. Each graphical primitive
then declares what component of the physical layer of represents
(copper, solder mask, silk screen, keepout, etc.). This way the solder
mask is a seperate "layer" than the copper traces, silkscreen, and
etc. All graphical primitives are allowed on every physical layer
(top, bottom, inner 1, inner 2 ...) and on every layer component
(copper, silkscreen, solder paste, etc...).

Examples of Layer Components:
* Copper
* Solder Mask
* Solder Paste
* Silkscreen
* Board Outline
* Drill
* Assembly Drawing
* Keepout

Going about things in this manner makes it so that PCB is dealing with
groups of the basic shapes instead of special objects for each layer.
It is very much what I would like to see from PCB.


I actually had started to collect my thoughts on this matter into a
document. You can read more here if you'd like. Of course its
unfinished, so the descriptions are a bit rough.

* https://drive.google.com/file/d/0BwP0qhqyaTIIV2c1TnJYd2JvQms/view?usp=sharing



-- 
Jason White

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