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| Date: | Tue, 22 Dec 2015 20:51:37 +0100 |
| From: | Martin Beranek <martin AT mb5 DOT cz> |
| To: | "Peter Clifton (petercjclifton AT googlemail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
| Subject: | Re: [geda-user] Self-intersecting polygon appears because of |
| intersection coordinates rounding | |
| Message-ID: | <20151222195137.GP14853@abax> |
| References: | <20151222144719 DOT GN14853 AT abax> |
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> Clever solutions exist, and fall into the category of "snap rounding" > algorithms. Yepp, I have notice only now, that it is mentioned in geda wiki already. Together with the fact that cases leading to self-crossing polygons as a result exists. But, referring again to the geda wiki as I have almost no experience in this field, the snap rounding algorithm is not a fix (or not guaranteed fix?) to this self-intersecting issue, rather just faster algorithm to finding intersection points. Is it correct? Do you have any reference related to this degenerated case particularly? Martin
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