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| Subject: | Re: [geda-user] Enable "visible" grid |
| To: | geda-user AT delorie DOT com |
| References: | <CAGYR9vf=efGQXy7xhh6-PPmv1swo3-42J-d+aLyuso4yHVYZsA AT mail DOT gmail DOT com> |
| From: | "Markus Hitter (mah AT jump-ing DOT de) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
| Message-ID: | <55E47F23.6090702@jump-ing.de> |
| Date: | Mon, 31 Aug 2015 18:21:55 +0200 |
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Am 31.08.2015 um 16:17 schrieb Bernhard Kraft (bkraf0j9 AT gmail DOT com) [via geda-user AT delorie DOT com]:
> Is it possible to switch to grid lines or make the grid dot 3x3
> pixels (or 5x5)?
Currently only by changing the source code, I fear.
In src/hid/common/hidgl.c insert this line before line 155:
glPointSize(3.0);
The area then reads like this:
...
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (3, GL_FLOAT, 0, points);
glPointSize(3);
n = 0;
for (x = x1; x <= x2; x += PCB->Grid)
{
...
That's a hack, of course. If you want a more permanent solution, please open a bug report: https://bugs.launchpad.net/pcb The "right" version would be to define something like a pixel -> screen size scale (resolution), either by a user preference or by querying the operating system, then to define this size not by number of pixels, but by size on screen.
Markus
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Dipl. Ing. (FH) Markus Hitter
http://www.jump-ing.de/
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