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Thu, 09 Jul 2015 16:41:41 -0700 (PDT) | |
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Date: | Thu, 9 Jul 2015 23:41:41 +0000 |
Message-ID: | <CAM2RGhS-+=KWYOSjELbU3e_dtcsVFYtUaun3jqytKdQORpVNVw@mail.gmail.com> |
Subject: | Re: [geda-user] What is the hardest part in a PCB layout program? |
From: | "Evan Foss (evanfoss AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
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On Thu, Jul 9, 2015 at 10:21 PM, DJ Delorie <dj AT delorie DOT com> wrote: > >> That problem seems to be endemic to all EDA not just the pcb part. >> Perhaps that should be a short term mission. (not trying to push you >> into it, just trying to find a focusing point) > > In pcb, the internal data is a bit hokey. It would be nice if the > data could recurse, allowing a footprint to be more than just the few > things allowed in a footprint, or to handle heirarchical designs more > cleanly. There are lots of arbitrary limits in our internal data > system that could be changed. > > Another "short term" project is replacing the ancient object oriented > design with something easier to maintain. Huge tables of function > pointers all over the source is a bad thing these days. I think that is something that *needs* to be done. It won't be sexy but it would be good to house in a separate library so that people working on kicad could handle our files using our code. OT: I don't really believe in format translation for a lot of stuff it just leads to a polyglot of re-re-re-translated symbols/footprints and etc. -- Home http://evanfoss.googlepages.com/ Work http://forge.abcd.harvard.edu/gf/project/epl_engineering/wiki/
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