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| Thu, 09 Jul 2015 16:38:57 -0700 (PDT) | |
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| Date: | Thu, 9 Jul 2015 23:38:57 +0000 |
| Message-ID: | <CAM2RGhSrtsJAqNKo5W32EHaJb0A_4sQZkv1Y4jj0L0Krd_fdXg@mail.gmail.com> |
| Subject: | Re: [geda-user] What is the hardest part in a PCB layout program? |
| From: | "Evan Foss (evanfoss AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
| To: | geda-user AT delorie DOT com |
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On 7/9/15, DJ Delorie <dj AT delorie DOT com> wrote: snip > >> OT: Is DRC checking done via the rendering engine or is there a >> separate geometry engine that does this and verifies when traces and >> etc are connected? > > There's a geometry engine in DRC although how it works is totally > counter-intuitive: > > * Generate a netlist based on connectivity. (also used by the rats > list stuff, find, select-nets, etc) > > * Now, increase the size of everything by N and generate a new netlist. > > * Are the netlists different? Bug! I don't find that counter intuitive. It was just finding the geometry engine in the other source was not obvious. (I might, probably did, give up too quickly)
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