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Date: | Wed, 8 Jul 2015 09:49:15 +0200 |
From: | "Gabriel Paubert (paubert AT iram DOT es) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
To: | "Ivan Stankovic (pokemon AT fly DOT srk DOT fer DOT hr) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
Subject: | Re: [geda-user] gEDA/gschem still alive? |
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On Tue, Jul 07, 2015 at 08:59:06PM +0200, Ivan Stankovic (pokemon AT fly DOT srk DOT fer DOT hr) [via geda-user AT delorie DOT com] wrote: > On Tue, Jul 07, 2015 at 02:36:08PM -0400, DJ Delorie wrote: > > > > > I'm also a professional developer and know many other professional > > > developers. > > > > I've at least heard of those languages, but I haven't learned any of > > them. So for me, anything other than C/C++/Perl wouldn't take "1/3 > > the time" ;-) > > Well, the "1/3 the time" thing is valid only if you're familiar with both > languages, otherwise the comparison does not make much sense. > > Though, there were a few occasions where I witnessed people familiar > with C, but completely new to Python, coding something simple and > working in at most 1/2 the time it would take them to do the same in > C. Python is great for quick development. But experience here shows that it is a disaster for code which needs long term maintenance. Removing obsolete functionality is extremely hard, that's something for which nothing beats compiled languages. I once developed a moderately complex algorithm in Python, it was fairly slow but I would not have written it that fast in C (I learned both Python and TkInter at the same time so there was a lot to learn). This took one month, and then the translation of the code to C (without the GUI) took me 2-3 hours. It would have taken me more time to write it only in C. Gabriel
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