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| From: | "Edmund Horner" <ejrh AT paradise DOT net DOT nz> |
| Newsgroups: | comp.os.msdos.djgpp |
| References: | <39e9f547_4 AT spamkiller DOT newsfeeds DOT com> <971687834 DOT 987432 AT shelley DOT paradise DOT net DOT nz> <mtpmusgvgu1tl3f7jdr8rp9c176ka9rgko AT 4ax DOT com> |
| Subject: | Re: destroy_bitmap in destructor |
| Lines: | 28 |
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| Date: | Tue, 17 Oct 2000 16:57:19 +1300 |
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| NNTP-Posting-Date: | Tue, 17 Oct 2000 16:56:37 NZDT |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Apologies. You are technically correct on both issues. However, I think that source code has to be human-readable as well as compiler-readable. And for me, that means using C-compatible features (such as structs) the same way one uses them in C. Regarding initialisation lists; this was something I was never taught in C++. How interesting. Edmund. > >Since this is quite a complicated struct (constructors, functions, et. al.), > >would it not be better calling it a class? > > In C++, class == struct except for the default access level of fields > and methods. > http://www.cpuniverse.com/archives/1999/mar/c++.html > >What this tells me is that your struct is descended from classes x, y, and > >life, and you are calling those constructors! > > Not necessarily. See also > http://msdn.microsoft.com/msdnmag/issues/0400/c/c0400.asp
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