| www.delorie.com/archives/browse.cgi | search |
| From: | jcwilk2000 AT yahoo DOT fr |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | fast asm coding with DJGPP |
| Date: | Wed, 20 Sep 2000 07:58:30 GMT |
| Organization: | Deja.com - Before you buy. |
| Lines: | 18 |
| Message-ID: | <8q9qmv$su0$1@nnrp1.deja.com> |
| NNTP-Posting-Host: | 212.208.45.51 |
| X-Article-Creation-Date: | Wed Sep 20 07:58:30 2000 GMT |
| X-Http-User-Agent: | Mozilla/4.0 (compatible; MSIE 4.01; Windows NT) |
| X-Http-Proxy: | 1.0 ProxyInterne, 1.0 ProxyHTTPdmz, 1.0 x51.deja.com:80 (Squid/1.1.22) for client 212.208.45.51 |
| X-MyDeja-Info: | XMYDJUIDjcwilk2000 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
There was a very efficient way to optimize a code with assembler with the WATCOM compiler, because it had a disassembler which was able to produce compilable and readable asm code. So you just had to : - write the code in C - optimize the C code - compile the C code to obtain a .obj file - disassemble the .obj file - optimize the .asm obtained It was fast and easy because you didn't have to write the asm code from scratch. I didn't managed to do the same thing with the DJGPP compiler. Has anyone already done this ? Sent via Deja.com http://www.deja.com/ Before you buy.
| webmaster | delorie software privacy |
| Copyright © 2019 by DJ Delorie | Updated Jul 2019 |