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| From: | wowowso AT aol DOT com (Wowowso) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Help With Function Pointer Stuff |
| Lines: | 7 |
| NNTP-Posting-Host: | ladder06.news.aol.com |
| X-Admin: | news AT aol DOT com |
| Date: | 23 May 1999 13:52:49 GMT |
| Organization: | AOL, http://www.aol.co.uk |
| References: | <7i753f$j2e$1 AT remarQ DOT com> |
| Message-ID: | <19990523095249.11235.00005354@ng-fp1.aol.com> |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Try making monster_ai_attack() a friend. Or try passing a pointer to monster to the function (although then you'll have to make hitpoints public). Then you could just set up an inline function that calls 'ai' with 'this'. Sorry, I can't try these out on this computer ( which is also why I'm using AOL ;-) ) so I can't guarantee these will work.
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