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From: | Ludvig Larsson <ludvig AT club-internet DOT fr> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: perspective |
Date: | Sat, 17 Oct 1998 05:40:11 +0200 |
Organization: | Faas-Goldhart |
Lines: | 37 |
Message-ID: | <3628119B.4597@club-internet.fr> |
References: | <6vuak6$qa6$1 AT supernews DOT com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
jud wrote: > > im making a cad type program and i was wondering if any of you know a good > algorithm for calculationg perspective Well, make the translations needed to get your screencoordinates(like translation and rotations) then either use the matrix: 1 0 0 0 0 1 0 0 0 0 0 -1/d 0 0 0 1 where (0,0,d) is the projection plane. or (same thing but without the use of a matrix): multiply all x and y (after the translations) with the z-coordinate *(-d) I think s=0; if(1-z/5000>0) s=1/(1-z/5000); x=x*s; y=y*s; (and then just translate the coordinates to the center of the screen(like x+=320;y+=240; in a 640x480 window)) will work, but it's just ripped out of an old code so I don't know if it'l work or not... Hop it helped anyway. Ludvig Larsson
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