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| From: | dklorin AT mpx DOT com (Dynomite!) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Wolfenstein 3d |
| Date: | Wed, 01 Apr 1998 00:40:26 GMT |
| Organization: | Magna Data - Internet Solutions Provider |
| Lines: | 16 |
| Message-ID: | <35218b6f.4126845@news.magna.com.au> |
| References: | <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us> |
| NNTP-Posting-Host: | saccess-09-020.magna.com.au |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
On Mon, 30 Mar 1998 18:03:28 -0500, Gosack <dannyg AT manistee-isd DOT k12 DOT mi DOT us> wrote: >How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack I am not a pro but I am sure that 16bit code needs to have all the segmentation changed. DJGPP is of course completely 32 bit protected mode segments. I am assuming that you want 32bit speed. Your computer (and other people's) are probably so fast now that you don't need it in 32 bit. You could use a 16bit compiler to use the code still. And a 16bit compiler will probably compile a lot faster than DJGPP! You need a good reason to convert that code I think.
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