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| From: | James W Sager Iii <sager+@andrew.cmu.edu> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Quick question. |
| Date: | Wed, 25 Mar 1998 15:17:38 -0500 |
| Organization: | Junior, MCS Undeclared, Carnegie Mellon, Pittsburgh, PA |
| Lines: | 19 |
| Message-ID: | <0p6KNWK00YUs0LeXk0@andrew.cmu.edu> |
| NNTP-Posting-Host: | po6.andrew.cmu.edu |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
I now have datafiles loading my graphics for my game.
Its possible to load arrays of graphics using the load_datafile_object
because I can pass strings as an argument.
<psuedo-code>
for(i=0;i<array_max;i++){
convert i into a string;
load a datafile object based on this string
save it to a bitmap
}
And that works fine. Unfortunately as array_max becomes large,
the time taken to load up all the images becomes noticable(yes I am
using compression method 1)
I was wondering if there is a way to load up a single datafile,
and strip individual arrayed objects from it, or can this simply
not be done with this version?
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