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| From: | Vic <tudor AT cam DOT org> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: FPS and optimizing |
| Date: | Sat, 14 Mar 1998 14:31:59 +0200 |
| Organization: | Communications Accessibles Montreal, Quebec Canada |
| Lines: | 13 |
| Message-ID: | <350A78BF.F65@cam.org> |
| References: | <350ABFE5 DOT 2813B3AF AT compulink DOT gr> |
| NNTP-Posting-Host: | dialup-660.hip.cam.org |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Achilles Anagnostopoulos wrote: > > I am writing a realtime strategy game (640x480x16 bit) using Allegro.I > get 32 fps. Has anyone written such kind of game using 16 bit colors? > Any ideas what optimization commands to use when compiling? 1: No matter what command line options you use, they will not affect the drawing speed since the allegro drawers are allready in ASM. If you get PGCC I would think the command line options are -O7 -mpentium -fomit-frame-pointer 2:Are you sure you need 16 bit colors? If you use 8 bit colors you would get 60-70 FPS. -- --> http://www.cam.org/~tudor <--
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