| www.delorie.com/archives/browse.cgi | search |
| From: | cwalsh AT nf DOT sympatico DOT ca (Colin Walsh) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Accessing BITMAPs Directly in Allegro |
| Date: | 9 Mar 98 19:19:14 GMT |
| Organization: | Colossal Software |
| Lines: | 14 |
| Distribution: | world |
| Message-ID: | <350440b2.0@204.101.95.15> |
| Reply-To: | cwalsh AT nf DOT sympatico DOT ca |
| NNTP-Posting-Host: | 204.101.95.15 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hi all, I'm currently trying to eke out as much speed as possible from my 3D engine, and I figure that the _putpixel/_getpixel routines (even for asm) should be slower that directly accessing the bytes in the BITMAP. So I was wondering if there is a method of directly accessing the bitmap, and if so, how? Thanks for any help! Colin Walsh cwalsh AT nf DOT sympatico DOT ca
| webmaster | delorie software privacy |
| Copyright © 2019 by DJ Delorie | Updated Jul 2019 |