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| From: | "Adrian Francis" <adrian DOT francis AT cableinet DOT co DOT uk> |
| Subject: | Re:a variable type |
| Newsgroups: | comp.os.msdos.djgpp |
| Message-ID: | <01bd4827$fe650680$929175c2@ctx> |
| NNTP-Posting-Host: | usr136-wol.cableinet.co.uk |
| Date: | 5 Mar 98 11:28:24 GMT |
| Organization: | "Cable Internet (post doesn't reflect views of Cable Internet)" |
| Lines: | 25 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
I use this a lot in my 3D engine code. fixed is a type definition like this... typedef long int fixed; so instead of typing... long int n; we can do... fixed n; although I prefer... fix n; because it's even shorter! Does that explain it? -ADRIAN-
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