Mail Archives: djgpp/1997/06/24/13:23:32
| From: | quackerz AT aol DOT com (Quackerz)
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| Newsgroups: | comp.os.msdos.djgpp
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| Subject: | HELP: Scrolling modex/13h Allegro
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| Date: | 20 Jun 1997 23:39:14 GMT
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| Lines: | 9
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| Message-ID: | <19970620233901.TAA22702@ladder01.news.aol.com>
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| NNTP-Posting-Host: | ladder01.news.aol.com
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| Organization: | AOL http://www.aol.com
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| To: | djgpp AT delorie DOT com
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| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Hello, I am trying to find the best way to make a scrolling tile based
game. I want low resolution, with a virtual screen about 4 times as large
as the visible twice as big in each dimention. Is it better to use mode x
or 13h? The best way to use allegro? How can you double buffer using
hardware scrolling, or is that not needed? Is there a way to get parallax
effects using hardware scrolling? Any other thingies related to the topic
would be much appreciated.
Thank you,
Danny E.
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