Mail Archives: djgpp/1997/06/07/17:32:40
And how did this Smalltalk game perform? (12 fps is my guess...on a PPRO!)
Smalltalk is good for learning OOP, but not good for speed-dependent
programming, e.g. games, IMHO. It compiles to an interpreted bytecode,
like most BASICs, and unlike C or even C++. This makes it slow as molasses...
--
.*. Where feelings are concerned, answers are rarely simple [GeneDeWeese]
-() < When I go to the theater, I always go straight to the "bag and mix"
`*' bulk candy section...because variety is the spice of life... [me]
Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh
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