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| From: | apothegm AT softcom DOT net (Nathan Thompson) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Quake and Allegro |
| Date: | Fri, 23 May 1997 15:45:45 GMT |
| Reply-To: | apothegm AT softcom DOT net |
| Message-ID: | <3385baaf.5308416@news.softcom.net> |
| References: | <199705230009 DOT KAA28902 AT solwarra DOT gbrmpa DOT gov DOT au> |
| MIME-Version: | 1.0 |
| NNTP-Posting-Host: | 206.107.251.113 |
| Lines: | 8 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
>> > id software did not use allegro. All of there code is their own i think You know, this begs the question: /Could/ Allegro have been used to make a Quake-alike game? I haven't heard of any Quake clones coming out under the GPL, but are Allegro's graphic routines (the 3D routines in particular) fast enough to handle a Quake environment? I'd like to think they are... Nathan Thompson - apothegm AT softcom DOT net
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