| www.delorie.com/archives/browse.cgi | search |
| From: | cs19 AT cityscape DOT co DOT uk (BDC Client Team) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Collision Detection |
| Date: | Tue, 29 Apr 1997 10:35:52 GMT |
| Organization: | IP-GOLD User |
| Message-ID: | <862310152.13794.0@itsb.demon.co.uk> |
| References: | <MPG DOT dcddb78f470c89c98968a AT news DOT demon DOT co DOT uk> <MPG DOT dcf008973967edd98968b AT news DOT demon DOT co DOT uk> |
| NNTP-Posting-Host: | itsb.demon.co.uk |
| Lines: | 11 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Alex, I have almost completed a game very similar to the one you are describing It's a Sonic/Mario clone made up of a (tile-based) level editor and some code that plays the levels. As I say, it's not quite finished yet (only a few more routines to go ;-) but I am happy to e-mail you the source if you want to take a look. Neil
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