Mail Archives: djgpp/1997/01/28/10:27:08
From: | "Josh McDonald" <os-dev AT effect DOT net DOT au>
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Newsgroups: | rec.games.programmer,comp.lang.asm.x86,comp.os.msdos.programmer,comp.os.msdos.djgpp
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Subject: | What's the best 3d lib?
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Date: | 27 Jan 1997 13:25:05 GMT
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Organization: | NetEffect Internet
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Lines: | 14
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Message-ID: | <01bc0c4c$c60b2c00$17621ecb@homer.effect.net.au>
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NNTP-Posting-Host: | emu009.effect.net.au
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hi, what's _the best_ 3d lib I can get my hands
on and use before I need to pay money (ie make
game, _then_ pay for engine)? In DOS mode.
I want to know which are fastest, easiest to implement,
etc. For:
o Watcom C++ 10.6
o Djgpp 2
o BC 4.5 (I can find it somewhere).
o Or 32-bit asm (sheesh)...
So, any suggestions, pointers?
-Josh
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