| www.delorie.com/archives/browse.cgi | search |
| From: | Lord Shaman <shaman AT nlc DOT net DOT au> |
| Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer,comp.protocols.tcp-ip,comp.programming,comp.msdos.programmer,comp.lang.c++,alt.msdos.programmer |
| Subject: | Networking, Client/Server |
| Date: | Mon, 30 Sep 1996 11:38:14 +1100 |
| Organization: | NHJ NORTHLINK COMMUNICATIONS |
| Lines: | 17 |
| Distribution: | inet |
| Message-ID: | <324F1676.4ED2@nlc.net.au> |
| Reply-To: | shaman AT nlc DOT net DOT au |
| NNTP-Posting-Host: | dialup1.nlc.net.au |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
I'm interested in writing network games, especially Client/Server
games. (Like Quake.) I was wondering if it is even remotely feasable to
write a C++ network library that supports DOS, Windows 95, IPX, TCP-IP,
SERIAL and LOCAL networking. It would have to be fully OOP, with all the
fun extras like operators, etc.. I'd like to know if anyone has ever
tried this and wether they've succeeded or not. Technical info on
networking and client/server systems would also be appreceated. Reply by
email please. Thanx.
--
... the Lord Shaman
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"My aim is life is to become immortal, or die trying."
http://www.nlc.net.au/~shaman or mailto:shaman AT nlc DOT net DOT au
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