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| Path: | news-dnh.mv.net!mv!news.sprintlink.net!psgrain!agora!agora.rdrop.com!shavelk |
| From: | shavelk AT agora DOT rdrop DOT com (Steve Havelka) |
| Subject: | Virtual Memory question |
| Sender: | news AT agora DOT rdrop DOT com (David Greenman) |
| Nntp-Posting-Host: | agora.rdrop.com |
| Organization: | RainDrop Laboratories |
| Date: | Thu, 20 Jul 1995 15:04:49 GMT |
| Lines: | 13 |
| To: | djgpp AT sun DOT soe DOT clarkson DOT edu |
| Dj-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hi. Sorry if this is in the FAQ or I just missed a post about it, but I have a question about GO32's virtual memory handling. It seems that it swaps to disk even if I'm not using much ram. Grr. Is it possible to disable this, or am I doing something wrong anyway? Also, where can I find information on trapping int 09h (the keyboard int) for use in a game? Many thanks! -- Steve Life is pain. -- Siddhartha
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