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3.1 The coordinate range What hp2xx tells you about your HP-GL file 3.2 Fixed scaling Define your own window in HP-GL coordinate space 3.3 Scaling to true size How to generate pictures in their original sizes 3.4 Swapping Some suggestions which you hopefully won't need 3.5 Dots and lines Simplifications and assumptions 3.6 Unsupported formats The ATARI fraction's favourites 3.7 TeX formats The pros and cons
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