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HP2XX, A HP-GL Converter

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3. Advanced subjects

3.1 The coordinate range  What hp2xx tells you about your HP-GL file
3.2 Fixed scaling  Define your own window in HP-GL coordinate space
3.3 Scaling to true size  How to generate pictures in their original sizes
3.4 Swapping  Some suggestions which you hopefully won't need
3.5 Dots and lines  Simplifications and assumptions
3.6 Unsupported formats  The ATARI fraction's favourites
3.7 TeX formats  The pros and cons


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