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The functions (in see section 6.4 Functions which manipulate a Position) are all that are needed to create a fully functional go program. But to make the life easier for the programmer, there is a small set of functions specially designed for handling ongoing games.
The data structure describing an ongoing game is the Gameinfo. It
is defined as follows:
typedef struct {
int handicap;
int to_move; /* whose move it currently is */
SGFTree game_record; /* Game record in sgf format. */
int computer_player; /* BLACK, WHITE, or EMPTY (used as BOTH) */
char outfilename[128]; /* Trickle file */
FILE *outfile;
} Gameinfo;
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The meaning of handicap should be obvious. to_move is the
color of the side whose turn it is to move.
The SGF tree game_record is used to store all the moves in the entire
game, including a header node which contains, among other things, komi
and handicap.
If one or both of the opponents is the computer, the field
computer_player is used. Otherwise it can be ignored.
GNU Go can use a trickle file to continuously save all the moves of an
ongoing game. This file can also contain information about internal
state of the engine such as move reasons for various locations or move
valuations. The name of this file should
be stored in outfilename and the file pointer to the open file is
stored in outfile. If no trickle file is used,
outfilename[0] will contain a null character and outfile
will be set to NULL.
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