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You can get a colored ASCII display of the board in which each dragon
is assigned a different letter; and the different matcher_status values
(ALIVE, DEAD, UNKNOWN, CRITICAL) have different
colors. This is very handy for debugging. Actually two diagrams are generated.
The reason for this is concerns the way the matcher status is computed.
The dragon_status (see section 10.7 Dragons) is computed first, then for some, but not
all dragons, a more accurate owl status is computed. The matcher status is
the owl status if available; otherwise it is the dragon_status. Both the
dragon_status and the owl_status are displayed. The color scheme is as
follows:
green = alive cyan = dead red = critical yellow = unknown magenta = unchecked |
To get the colored display, save a game in sgf format using CGoban, or using the `-o' option with GNU Go itself.
Open an xterm or rxvt window.
Execute gnugo -l [filename] -L [movenum] -T to get the colored
display.
Other useful colored displays may be obtained by using instead:
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