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16.6 The Core of the Influence Function

While most of the engine uses the one dimensional board (@xref{The Board}) the two dimensional board is still used in `engine/influence.c'.

Let (m, n) be the coordinates of the influence source and (i, j) the coordinates of a an intersection being visited during propagation, using the same notation as in the accumulate_influence() function. Influence is now propagated to its eight closest neighbors, including the diagonal ones, according to the follow scheme:

For each of the eight directions (di, dj), do:

  1. Compute the scalar product di*(i-m) + dj*(j-n) between the vectors (di,dj) and (i,j) - (m,n)
  2. If this is negative or zero, the direction is not outwards and we continue with the next direction. The exception is when we are visiting the influence source, i.e. the first intersection, when we spread influence in all directions anyway.
  3. If (i+di, j+dj) is outside the board or occupied we also continue with the next direction.
  4. Let S be the strength of the influence at (i, j). The influence propagated to (i+di, j+dj) from this intersection is given by P*(1/A)*D*S, where the three different kinds of damping are:

Influence is typically contributed from up to three neighbors "between" this intersection and the influence source. These values are simply added together. As pointed out before, all contributions will automatically have been made before the intersection itself is visited.

When the total influence for the whole board is computed by compute_influence(), accumulate_influence() is called once for each influence source. These invocations are totally independent and the influence contributions from the different sources are added together.


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