GNU Go Documentation
14. Tactical reading
The process of visualizing potential moves done by you and your
opponent to learn the result of different moves is called
"reading". GNU Go does three distinct types of reading: tactical
reading which typically is concerned with the life and death of
individual strings, Owl reading which is concerned
with the life and death of dragons, and life reading
which attempts evaluate eye spaces. In this Chapter, we document
the tactical reading code, which is in `engine/reading.c'.
For a summary of the reading functions see See section 14.8 Reading Functions.