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The purpose of this Chapter is to describe the algorithm used in GNU Go 3.0 to determine eyes. There are actually two alternative algorithms: the graph-based algorithm in `optics.c', and the algorithm based on reading in `life.c'. The life code is slower than the graph based algorithm, but sometimes more accurate. You can enable it by using the option `--life'.
11.1 Local games 11.2 Eye spaces Eye space 11.3 The eyespace as local game Eye space as local game 11.4 An example 11.5 Graphs Underlying graphs 11.6 Eye shape analysis Pattern matching 11.7 Topology of Half Eyes and False Eyes False eyes and half eyes 11.8 Eye Topology with Ko False eyes and half eyes with ko 11.9 False Margins False margins 11.10 Functions in `optics.c'
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