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You can get a colored ASCII display of the board in which each dragon
is assigned a different letter; and the different values of
dragon.status values (ALIVE, DEAD, UNKNOWN,
CRITICAL) have different colors. This is very handy for debugging.
A second diagram shows the values of owl.status. If this
is UNCHECKED the dragon is displayed in White.
Save a game in sgf format using CGoban, or using the `-o' option with GNU Go itself.
Open an xterm or rxvt window. You may also use the Linux
console. Using the console, you may need to use "SHIFT-PAGE UP" to see the
first diagram. Xterm will only work if it is compiled with color support--if
you do not see the colors try rxvt. Make the background color black
and the foreground color white.
Execute:
gnugo -l [filename] -L [movenum] -T to get the colored display.
The color scheme: Green = ALIVE; Yellow = UNKNOWN;
Cyan = DEAD and Red = CRITICAL. Worms which have been
amalgamated into the same dragon are labelled with the same letter.
Other useful colored displays may be obtained by using instead:
The colored displays are documented elsewhere (see section 5.8 Colored Display).
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