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Moves which connect two distinct dragons are called
Moves which prevent such connections are called cutting moves. Cutting
and connecting moves are primarily found by pattern matching, the
B class patterns.
A second source of cutting and connecting moves comes from the attack and defense of cutting stones. A move which attacks a worm automatically counts as a connecting move if there are multiple dragons adjacent to the attacked worm. Similarly a defending move counts as a cutting move. The action taken when a pattern of this type is found is to induce a connect or cut move reason.
When a cut or connect move reason is registered, the involved dragons are of course stored. Thus the same move may cut and/or connect several pairs of dragons.
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