A symbol is an object with a unique name. This chapter
describes symbols, their components, their property lists, and how they
are created and interned. Separate chapters describe the use of symbols
as variables and as function names; see 11. Variables, and
12. Functions. For the precise read syntax for symbols, see
2.3.4 Symbol Type.
You can test whether an arbitrary Lisp object is a symbol
with symbolp:
Function:symbolpobject
This function returns t if object is a symbol, nil
otherwise.
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