The current version of dld does not support C++ global constructors and
destructors. There was support in versions 3.2.7 and 3.2.8, but it was
removed because the implementation was not portable.
Adding support for global constructors and destructors to dld should not
be difficult... all that dld needs to know is the name of the
symbols that should be executed after linking and before unlinking an
object file.
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