INT 3E - FLOATING POINT EMULATION - Borland LANGUAGES "SHORTCUT" CALL
Notes: the two bytes following the INT 3E instruction are the subcode
(see #03195) and a NOP (90h), except for subcodes DCh and DEh, where
the second byte is a register count (01h-08h)
this vector is modified but not restored by Direct Access v4.0, and
may be left dangling by other programs written with the same version
of compiled BASIC
SeeAlso: INT 3D
Please take a moment to fill out
this visitor survey You can help support this site by
visiting the advertisers that sponsor it! (only once each, though)