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3E

Category: runtime support

INT 3E - FLOATING POINT EMULATION - Borland LANGUAGES "SHORTCUT" CALL

Notes:	the two bytes following the INT 3E instruction are the subcode
	  (see #03195) and a NOP (90h), except for subcodes DCh and DEh, where
	  the second byte is a register count (01h-08h)
	this vector is modified but not restored by Direct Access v4.0, and
	  may be left dangling by other programs written with the same version
	  of compiled BASIC
SeeAlso: INT 3D


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  Copyright 2000   by Ralf Brown     Updated Jul 2000