// Copyright (C) 1996 Keith Whitwell. // This file may only be copied under the terms of the GNU Library General // Public License - see the file COPYING in the lib3d distribution. #ifndef MatrixInlines #define MatrixInlines #include inline void Matrix34::transpose( const Matrix34 &m ) { v[0][0] = m.v[0][0]; v[1][0] = m.v[0][1]; v[2][0] = m.v[0][2]; v[0][1] = m.v[1][0]; v[1][1] = m.v[1][1]; v[2][1] = m.v[1][2]; v[0][2] = m.v[2][0]; v[1][2] = m.v[2][1]; v[2][2] = m.v[2][2]; v[0][3] = 0; v[1][3] = 0; v[2][3] = 0; } #endif