#ifndef WirePipelineClass #define WirePipelineClass #include class WirePipeline : public FlatPipeline { public: WirePipeline(); ~WirePipeline(); const char *getName() const { return "WirePipeline"; } void render( Model &, Viewport &, const Light *, uint, uint, uint ); protected: void renderPolygons( Viewport &, uint ); void cullAndRenderPolygons( Viewport &, uint ); void clipAndRenderPolygons( Viewport &, uint ); }; #endif