X-Authentication-Warning: delorie.com: mail set sender to geda-user-bounces using -f X-Recipient: geda-user AT delorie DOT com Date: Tue, 28 Jul 2015 12:07:06 +0200 (CEST) From: Roland Lutz To: "Gabriel Paubert (paubert AT iram DOT es) [via geda-user AT delorie DOT com]" Subject: Re: [geda-user] pcb-rnd feature poll: please vote In-Reply-To: <20150728080646.GA5657@visitor2.iram.es> Message-ID: References: <20150727081159 DOT GA31594 AT visitor2 DOT iram DOT es> <20150727105941 DOT GB31438 AT visitor2 DOT iram DOT es> <201507280343 DOT t6S3h30L002281 AT envy DOT delorie DOT com> <20150728080646 DOT GA5657 AT visitor2 DOT iram DOT es> User-Agent: Alpine 2.11 (DEB 23 2013-08-11) MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII; format=flowed Reply-To: geda-user AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: geda-user AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Tue, 28 Jul 2015, Gabriel Paubert (paubert AT iram DOT es) [via geda-user AT delorie DOT com] wrote: > I don't have any pcb with non-gl gtk installed, > but on my (old) desktop, with a maximized 1920x1200 > window, and viewing the whole board, the results are: > > A simple, small (40x25mm), 2 layers board with 33 components: > pcb lesstif: 5.1 redraws per second > pcb gtk+gl: 31.1 redraws per second > > A complex, large (200x80mm), 6 layers board with > almost 700 components: > pcb lesstif: 1.3 redraws per second > pcb gtk+gl: 4.6 redraws per second The point about using OpenGL is that, with modern techniques, drawing can be optimized enormously. When comparing the task of rendering a PCB with what current games do, I believe that a render time of <10ms should be possible even with the most complex board. The fact that PCB uses OpenGL doesn't mean that PCB actually employs these optimizations, though. Roland