From: "Xavier" Newsgroups: comp.os.msdos.djgpp Subject: [ALLEGRO] Poor FPS (NewB question) Date: Thu, 2 Aug 2001 15:12:47 +0200 Lines: 24 Message-ID: <9kbk0o$12cp$1@news4.isdnet.net> NNTP-Posting-Host: dyn-213-36-87-0.ppp.libertysurf.fr X-Trace: news4.isdnet.net 996758360 35225 213.36.87.0 (2 Aug 2001 13:19:20 GMT) X-Complaints-To: abuse AT isdnet DOT net NNTP-Posting-Date: 2 Aug 2001 13:19:20 GMT X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com I just begin to program a real time strategy's game (I have just implented the sound and I draw 6 bitmaps) but I'm affraid when I see the FPS (only 18 fps at max on a P133 :-( (The driver is VESA 1.x) and there is something strange : on a PIII 700E with TNT2 M64 32Mo I have ~90 FPS and on a PIII 833 with GEFORCE MX2 I have ~70 FPS with the same driver (VESA 3.0). Those test are in 800*600 And why I don't have any hardware accelaration (except hardware scrolling) with all of the drivers (but I don't tested VBE/AF driver)? I would know what is the best method to have the max performance (double buffer, page flipping, tripple buffer ...), the best driver, and how to implent a fast scrolling (what type of BITMAP use for a part who scroll in 4 direction and other who don't scroll). THX and excuse my english :-) PS:Rafal Maj (Raf256) I interested of your True Type font for DJGPP+Allegro. Can you e-mail this when you has finish at mulder86 AT netcourrier DOT com PLZ