Lines: 29 X-Admin: news AT aol DOT com From: forkazoo2 AT aol DOT com (Will R) Newsgroups: comp.os.msdos.djgpp Date: 17 Jun 2001 03:18:11 GMT References: <3B2C0FEE DOT 670D5EE7 AT mailandnews DOT com> Organization: AOL http://www.aol.com Subject: Re: So lemme get this straight Message-ID: <20010616231811.14936.00001926@ng-mk1.aol.com> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > >32-bit mode is the same as 24-bit mode, but supposedly also contains an >Alpha byte. >8:8:8:8 >R:G:B:A > >I say supposedly, because I think some cards just ignore the 4th byte. >Still nice to use, though, even if the 4th byte doesn't work... a lot >easier to format :) > >j.weeks > Actually, It's not an alpha channel in the context of video cards. (OTOH, it almost always is alpha in the context of 32 bit image files) It is just done because it is easier to format (as you said), and moving data in four byte chunks is easier to do in the video hardware, as compared to three byte chunks. Thus, on some hardware, 32 bpp is a lot faster. essentially, it is R:G:B:Nothing Also, some video modes, and image files, are GBR, BGR, etc, as opposed to RGB... ------------------ "We can write Planck's constant using the bytes 08 5C 2F C6 (hex). We can use these bytes as a (quantized!) 32-bit color. Multiplying RGB by A gives us a hunter green." -Ernie W (edited for space) ------------------ I am Will R.