From: "Cody" Newsgroups: comp.os.msdos.djgpp Subject: [OT] graphics routines Lines: 18 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 X-Original-NNTP-Posting-Host: tel-ppp0097.ktsnet.com Message-ID: <3afc6377@leia.ktsnet.com> Date: Fri, 11 May 2001 17:00:59 -0500 NNTP-Posting-Host: 216.60.177.225 X-Complaints-To: abuse AT swbell DOT net X-Trace: nnrp1.sbc.net 989618789 216.60.177.225 (Fri, 11 May 2001 17:06:29 CDT) NNTP-Posting-Date: Fri, 11 May 2001 17:06:29 CDT Organization: SBC Internet Services To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com How would I in DJGPP do the following:? I have browsed the allegro game library but got nothing out of it (wayyyy too much code). I can do the following in 16-bit does apps, but DJGPP's 32-bit protected mode poses a problem. Links to the code or just replies with the code would certainly be appreciated. 1. get into different video modes (320x200 w/ 256 colors and more, 320x240 w/ 256 colors and more, 640x480 w/ 256 colors and more, etc.)? 2. put a pixel in those modes (any difference in them...?)? 3. get back into 80x25 text mode? I'm unfamiliar with at&t style asm (plus I'm