From: "Wojciech Galazka" Newsgroups: comp.os.msdos.djgpp Subject: Re: Cygwin ... Ming32 ... DJGPP ... GCC ... AARRGGHH!!! Date: Sat, 14 Apr 2001 22:57:22 +0200 Organization: NASK - www.nask.pl Lines: 25 Message-ID: <9badhs$qtu$1@pippin.nask.waw.pl> References: <3ad895b6_1 AT news4 DOT newsfeeds DOT com> NNTP-Posting-Host: wawhsa-234.dial.plusgsm.pl X-Trace: pippin.nask.waw.pl 987281791 27582 212.2.98.234 (14 Apr 2001 20:56:31 GMT) X-Complaints-To: usenet AT nask DOT pl NNTP-Posting-Date: Sat, 14 Apr 2001 20:56:31 +0000 (UTC) X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com 23yrold3yrold wrote in : <3ad895b6_1 AT news4 DOT newsfeeds DOT com>... [,,,] >I require a compiler for making SH-4 executables >(the Dreamcast uses a Hitachi SH-4 processor) and the usual one mentioned is >Cygwin. I just tried installing it yesterday and it devoured my friggin' >hard drive. How big IS that thing? Anyway, I noticed many docs also say You need a crosscompiler that is a compiler that works on one platform yet produces binary files for another platform. Since you mentioned Cygwin (http://www.redhat.com) then it can produce SH-4 binary files. Before trying to reinvvent the wheel I'd suggest trying out www.google.com with questions like SH-4 gcc Cygwin docs to find pages with documentation. This will savew you a ton of time that you can spend on writing games. AFAIK DJGPP cannot crossompile to SH-4