Date: Wed, 30 Aug 2000 10:50:55 +0300 From: licaon X-Mailer: The Bat! (v1.42c) UNREG / CD5BF9353B3B7091 Organization: Lycanthropy X-Priority: 3 (Normal) Message-ID: <211036902.20000830105055@go.ro> To: djgpp AT delorie DOT com, George Kinney Subject: Re[2]: Raytracing In-reply-To: References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk Hello George, Tuesday, August 29, 2000, 2:45:07 PM, you wrote: GK> Well, obviously the POV sources are available, as are the sources for DKB GK> trace, Polyray, and Rayshade to name a few others. All of them are easily GK> turned up with a quick search at your nearest engine. i have the MegaPOV's v0.5 sources, that's good, let's say that i have to build a block of apartments, and a never did that before, what do i do: 1. i take a look at a complete project, or 2. i take a look at the schematics involved...hmmm??? GK> If you're looking for in-depth online information on ray-tracing algorithms GK> and the like, forget it. There's plenty of source, but if you want docs, buy GK> a textbook. well if i could get a text book i would do that, but i'm living on another planet (see ".ro"), there a very slim chances to find that book...:((( that's why i'm looking for some digital-books/sources/examples... ps. all i wanted was a little help with the links....is that so hard...hmmm???:))))))))) -- Best regards, licaon mailto:licaon AT go DOT ro