Message-ID: <39AAB37F.C1F9B6DA@operamail.com> From: Sahab Yazdani Organization: PheonixSoft Inc. X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: Raytracing References: <489613988 DOT 20000828130310 AT go DOT ro> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 25 Date: Mon, 28 Aug 2000 14:46:23 -0400 NNTP-Posting-Host: 149.99.118.92 X-Complaints-To: abuse AT sprint DOT ca X-Trace: newscontent-01.sprint.ca 967488851 149.99.118.92 (Mon, 28 Aug 2000 14:54:11 EDT) NNTP-Posting-Date: Mon, 28 Aug 2000 14:54:11 EDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com check out this book. its a bit old but it should do what you want it to do: Photorealism and Ray Tracing in C published by M&T Books. licaon wrote: > > Hello there, > > i am looking for some raytracing sources, examples, docs...etc. > if any of you guys know some archives(anything!!) could you tell me(??), > i want to build a non-fancy raytracing-engine with worlds that are > script defined (like POV-Ray)/or not... using DJGPP/Allegro...(C++)... > as a project for my final exams... > > (i have: DJGPP 2.03/Allegro 3.12/GCC 2.952/RSXNTDJ 1.51) > -- > tnx, > licaon mailto:licaon AT go DOT ro -- *********************************************************** * Sahab Yazdani * "Remember, I'm the monkey and you're the* * Thornhill S.S * cheese grater. So no messing around." * *********************************************************** * http://pheonixsoft.virtualave.net/ * ***********************************************************