From: "AndrewJ" Newsgroups: comp.os.msdos.djgpp References: <39792c34 AT pink DOT one DOT net DOT au> <397a8065 AT pink DOT one DOT net DOT au> Subject: Re: win32 tutorials? Lines: 17 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Message-ID: Date: Sun, 23 Jul 2000 17:39:55 GMT NNTP-Posting-Host: 24.42.120.18 X-Complaints-To: abuse AT home DOT net X-Trace: news2.rdc1.on.home.com 964373995 24.42.120.18 (Sun, 23 Jul 2000 10:39:55 PDT) NNTP-Posting-Date: Sun, 23 Jul 2000 10:39:55 PDT Organization: @Home Network Canada To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > so there would be no problems with a win 3.1 programming book? Well, yes and no. Win16 was a 16-bit system. Win32 is... ta da... 32-bits. Many API functions were changed to use 32-bits, and some API calls were removed/replaced in Win32. The basic idea is unchanged, though. Your program starts, does its initializations, draws its main window and waits in a loop receiving messages from the operating system about keyboard and mouse actions. If you have a high bandwidth connection (or a lot of patience), you could get the Microsoft Platform SDK from MS's site. It contains libraries, headers and many example programs in source code format illustrating how to do just about anything in Windows. AndrewJ